If you're confident in your aim, I would work on positioning. Its effectiveness goes down with the amount of hp you have left. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. SomeRandomTrSoldier Planetside 2 Nanites. Cost: 50 certs. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Vanu have pretty limited LA options. The other guns are there to specialise in something. 4x) optic on it. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. Its less used than ammo belt and nanoweave loadouts though. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. this is why headshots from high powered weapons can still kill you in 1 shot. PlanetSide 2 Forums. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. Nanoweave Armor 2: 10c Increase health by 12. Unlike weapons, Suit Slots need to be unlocked individually for each class. Ability: Nano armor cloak. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. #1. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. 152 votes, 64 comments. A lot. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. This effect only protects against small arms damage, not explosives. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Vamfire Havain. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. Here is a list of recommendations that you can't go wrong with that are cheap and effective. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. In my opinion C4 is too powerful for it being so universal. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. Wait for lvl 5 until BR25. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. utility: aux shield. Skip the last level on everything. Nanoweave Armor: Reduces bullet damage by 20%. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. The effect of Nanoweave is applied only after your overshield is down. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. If you play smart, you can survive for a very long time. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. Go with Nanoweave 5. Advanced shields is a strong general use suit though. It seems to stack with the Regen implant. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Depends mainly on your playstyle. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. ) bodyshot - not a headshot or legshot. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. Liberty. That's not unfair or unbalanced. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. 5. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. Always concs. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. PlanetSide 2 Forums. Unlocking Nanoweave Armor should be your focus. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. pw) ”PlanetSide 2 Forums. Confirmed by in-game. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. This was not intentional and it was granting the Heavy Assault too much survivability when. Small arms= air, sunlight, someone giveing you suprise butt-sex. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. I still just as likely to win/die in a firefight no matter if i use over-shield or not. absolutely correct statements. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Everything from character creation, to the tutorial, to default loadouts, to the player's first. Downtime for this update is expected to last up to 4 hours. Some of the things seem superior but aren't really. If you are a new player you might have trouble getting a lot of kills. By Gafired. 86K subscribers in the Planetside community. 3,Assimilate 5 reduces shield by 100. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. That being said, you have a lot of options to choose from. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. Restoration kits. #2. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. Vanu have pretty limited LA options. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. Minimal skills in situational awareness, positioning and movement. Buy suit upgrades next, probably nanoweave. 5% 10 Items do not stack, no matter what they are. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Response Jacket is objectively a better implant. "Problem" (if you consider it a problem) was that Bolt. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". All the details found below. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. No longer reduces movement speed. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Welcome to planetside 2! Don't worry about K/D ratio's in this game. But the effectiveness of the resist shield is highly dependant on your health. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. Nanoweave armor does give you a noticeable edge in a gunfight. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. Suit slot: add Reinforced Helmet = 25% headshot resistance. If you really need to know: Heavy: The MSWR. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. PlanetSide 2 Forums. Especially with the lowest damage LMG in the game. KupoRU , Sep 4, 2018. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Learn to read the map, and figure out where enemy armor is going to be active. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Yuki10. 1x reflex sight, forward grip, and softcore ammo. 9 * 0. This is a must-have item. With no extra indirect damage in comparison to the capability of the Archer. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. Here's the graph. While equipped, Nanoweave Armor reduces damage taken to the body from. TTK has increased 1. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. 5x for shotguns, crossbow and T7 MCG, 2. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. 186 votes, 140 comments. Here's the spreadsheet. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). Scr1nRusher, Jul 4, 2014 #2. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. armor 7 to N. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. 86K subscribers in the Planetside community. Reduces non-headshot damage from bullets. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. 2,EMP increases ability damage by 30%. So, I've really taken a liking to the heavy assault class. The idea to change it to 2. You can change the sidearm with underboss or commissioner if. In my opinion C4 is too powerful for it being so universal. Stick to cover as much as possible. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. Certs: 61-211 per class 2. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. The full complement. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. OhGood 10 years ago #2. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. 8= 11. That extra movement speed will help you escape hairy situations. Below the line, you should turn it off. It is said that NMG is unaffected by Nanoweave Armor. #10 Last edited by Tommyp2006, Nov 4, 2014. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. Though it is rather nice to have an option to. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. 143dmg 10m, 1000hp/143= 6. S. Why even have the suit slot if all anyone uses is nanoweave?. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. laying around or you work with a well coordinated squad that will. Fixed a string discrepancy with Nanoweave Armor's skill line. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. biased toward your precious NW armor. The shield remains active for up to 15 seconds, based on the. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. If you have extra certs. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. It was great when they used to, and made a hell of a lot more options for loadouts. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. You won't benefit from Nano Armor when. Nanoweave Armor 2 Health +12. PlanetSide 2. I highly doubt a nanoweave rework or removal is coming any time soon. Small arms will not do damage to armour, whereas heavy weapons will. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. I'm trying to figure out what is the best loadout. Here's the graph. The whole Rambo thing is cool in theory but usually doing that just gets me killed. I think you get 1 shot by snipers to the body if your not wearing it. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. It adds damage resistance to small arms for your torso, arms and legs. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. . everyone who is BR100 has gone through the game from low BR getting stomped. If you want the maximum power in single 1v1s, go for Nanoweave. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. The recent change to Nanoweave armor's functionality was to address exactly that issue. Upgrading your preferred class ability is good also. The other guns are there to specialise in something. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Above the line, you should keep your overshield on. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Cost: 50 certs. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. but personally I find NW more flexible and versatile than the more specialized flak armor. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. proposal:1,Heavy default increases initial movement speed by 10%. Use it to blow people up. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. Play second line-support at 50-70m also countersnipe. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Cost: 11 certs. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Max revive tool and regen device. (Do you really want to hurt me!? It fits the QQ armor theme. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Just had a. Headshots does double dmg most headshots does 2. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. That being said. Above the line, you should keep your overshield on. Assuming, of course, the next instance of damage you take is a small arms (etc. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Nanoweave armor protects (adds resistance) to the users regen shield. . You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Usually enough to require one. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Just doesn't stack when you're cloaked. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. No longer reduces movement speed. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. Start with the default shield (nmg) maybe even get the first rank. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. It's… Aug 27, 2015 @ 10:51pm. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Because new players die mostly to explosions. Nano-Armor Cloaking is an ability available to the Infiltrator. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Headshots for most infantry weapons are a 2x damage multiplier. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. Get 1x scope first, then few cheap ranks of Nanoweave armor. But then there was the engineer. Nanoweave also makes a great choice for indoors combat. If a resistance is. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. I am really happy about this. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. Upon consuming the kit, the. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. Assists are awarded when you hurt a target, but is ultimately killed by someone else. Skallo. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. With nano, you will have 625 hp and 625 effective shields, for a. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Nanoweave Armor will be your best friend because of its resists. Grenade. Thank you. It's headshots. Flak Armor is only good against vehicle weapons. In one mouse swipe, you should be at about a 180 degree turn. Medic: The TAR or the Cyclone TRV. 9 bullets to Kill 2. Always Adrenaline Shield and Nanoweave Armor. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Skallo. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. absolutely correct statements. If I didn't. Covert Drop Implant. 5 or 18 per second while active. then nanoweave, incase some people come hunting you, stalkers especially. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). If I'm going to be fighting out in the open or in a. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. 65% resistance to small arms at the height of its infamy, if I recall. I think you're over-representing the capability of the hardware. No longer reduces movement speed. 9%. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. You are going to get shot at. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. 95% of players who touch this game aren't that good anyway. Grenade bando and nanoweave are interchangeable in my experience. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. You still need to hit the target. The limiting magazine size might be an isue for some too. I am really happy about this. Med Kits normally, but you can run C-4. As you say, it's only bodyshot resistance. You have a kick *** starter gun, the Orion. Rank 2 nano-regen device, it's 1 cert. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. PlanetSide 2. PlanetSide 2 Forums. . I have Nanite 6, Resist 5 and Adrenalin 4. Let's imagine two players of equal skill. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. 2 C4 is mandatory. 5 + ttk game it make a humongous difference in the outcome 1. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. This is normal. Equipped the rangefinder implant out of. 3. I've also purchased the TMG-50 and slapped the HDS (3. Step 3: Profit. PlanetSide 2 Forums. I use revive grenades (find them more useful than frag grenades in most situations). Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. Medics effectively get an extra round worth of life popping their AOE heal. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Suit slot. Wearing Nanoweave requires no skill? It's a suit of armor. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Nanoweave effectively gives you 30-50% more time in almost every gun fight. PlanetSide 2 Forums. 4x) optic on it. . You are ignoring one of the biggest downsides of this class 900HP. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. This effect only protects against small arms damage, not explosives. My suggestion? Remove it and refund the points. Its a big brain pick. #10. Very noticable difference when using it vs when using nanoweave. ) bodyshot - not a headshot or legshot. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. 5 damage > flak armor resist 50% > 243. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. If you already kill people easily and want to play more aggressively, go ASC. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. “I have 4 loadouts to fill. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event.